// The following ifdef block is the standard way of creating macros which make exporting 
// from a DLL simpler. All files within this DLL are compiled with the DSHOWPLAYER_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see 
// DSHOWPLAYER_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#ifdef DSHOWPLAYER_EXPORTS
#define DSHOWPLAYER_API __declspec(dllexport)
#else
#define DSHOWPLAYER_API __declspec(dllimport)
#endif

// This class is exported from the DShowPlayer.dll
//Eventually output plugins can be implemented with a generic interface,
// as is (kinda) implemented below.
class DSHOWPLAYER_API DShowPlayer {
public:
	DShowPlayer(void);
	// TODO: add your methods here.
	//int LoadFile(FileHandle f)
	//int Play-Pause(void)
	//int Stop(void)
};

extern DSHOWPLAYER_API int nDShowPlayer;

DSHOWPLAYER_API int fnDShowPlayer(void);
